Accelerate Another's Healing The target is allowed to make extra healing rolls, as outlined in accelerated healing. The Jedi must be touching the character whenever he/she activates this power. Control Another's Disease This power allows a Jedi to heal another character, using the same rules and conditions as outlined in control disease. The Jedi must be touching the character to be healed. Control Another's Pain This power allows a Jedi to help another character control pain, under the same rules and conditions outlined in the control pain power. The Jedi must be touching the character to use this power. Place Another in Hibernation Trance This power allows a Jedi to put another character into a hibernation trance. The affected character must be in physical contact with the power's user and must agree to be shut down - the power cannot be used as an "attack" to knock others unconscious. This power can be used to bring another character out of an hibernation trance, but the alter difficulty is increased by +10. Return Another To Consciousness The target returns to consciousness. The target has the same restrictions as imposed by the remain conscious power and must be touching the Jedi. Transfer Force This power will save a mortally wounded character from dying because the Jedi is transferring their own life force to the target. The target character remains mortally wounded but will not die unless injured again. The injured character is in hibernation and will stay alive in this state for up to six weeks. The Jedi must be touching the target character when the power is activated.
Required Powers: Control another's pain, control pain
Time To Use: One minute
Required Powers: Accelerate healing, control disease
Time To Use: 30 minutes to several uses over the course of several weeks
Required Powers: Control pain.
Required Powers: Hibernation trance
Time To Use: 5 minutes
Required Powers: Remain conscious, control pain.
Required Powers: Control another's pain, control pain
Time To Use: One minute
When this power is used, the Jedi must spend a Force Point (this is the life force that is transferred to the target). This use is always considered heroic, so the Jedi will get the Force Point back at the end of the adventure.
The recipient of this power must be willing.