Force Powers


    Each Force skill governs a multitude of powers. A character rolls the appropriate Force skill(s) when trying to use a particular power.
    A Jedi character must be taught a Force power to use it. (Powers can be taught by a teacher, Holocron or some other document or item specifically intended to teach the power). Since most Jedi teachers know only a few powers, at a certain point Jedi characters will have to seek out other teachers and sources of instruction to learn new powers.
    A Jedi cannot use a power that has not been learned.

    Learning Powers. When a character first learns a Force skill, the teacher also teaches on Force power pertaining to that skill.
    A character may be taught a new power each time a Force skill is improved one pip.
    A character may be taught a Force power without improving a Force skill, but the character, must spend 5 Character Points.
    A power that uses two skills counts as two powers when being taught powers. A power that uses three skills counts as three powers when being taught powers.

    Using Powers. Many powers use a combination of three Jedi skills. Calling upon each Force skill is a separate action.
    The Jedi may roll each skill in consecutive rounds at no penalty, or may attempt to fully activate the power in one round, incurring normal action penalties.

    Force Power Descriptions. Required Powers: The Jedi must know all the powers listed before being able to learn this power.
    This Power May Be Kept "Up": Jedi may keep some powers "up" - operating constantly without having to make a new Force skill rolls every round. If the power can be kept "up," the power description will state this; otherwise the power drops at the end of the round in which it is activated. If a player wishes to keep a power "up," it must be announced when the power is activated. If the power roll is successful, the power operates continuously until the character drops the power. If a character is stunned, wounded, or worse, all "up" powers are automatically dropped. A character who is keeping a power "up" is using the power's Force skills as long as the power is operating, and loses die codes as if taking actions.
    Warning: Some powers are inherently evil and automatically cause a character to receive a Dark Side Point whenever they are used. (Of course, characters receive a Dark Side Point if any powers are used for evil.)
    Time to Use: The "Time to Use" listing indicates how long it takes for the effect to occur. If there is no "Time to Use" listing, the power requires one round to take effect.


Back
Back to Main Page