Vehicle Type: Destroid
Crew: One or two
MDC by Location:
Searchlight - 20Speed: 50mph
Upper Arm - 100 each
P-Beam Forearms - 100 each
Legs - 200 each
*Main Body - 300
Reinforced Crew Compartmant - 200
Missile Pods Mounted on Shoulders - 150 each
Missile Pod Above Right Shoulder - 50
Missile Pods on each Leg - 50 each
Gun Clusters - 75 each
Top Mounted, Twin Machinegun Unit - 25
Note: No Head Unit
*Depleting the MDC of the main body shuts the Mecha completely down.
Height: 36.1ft
Width: 25.9ft at shoulders
Length: 16ft
Weight: 31 tons
Main Engine: MT 828 Fusion Reactor; Output = 2800 SHP
Weapon Systems
1) Top mounted, twin barrel, M-89, 12.7mm machinegun: Located between shoulders, almost appears head-like; Angle of fire is limted to a 45 degree arc up, down, and straight ahead; Damage: 2D4 for short bursts, 4D4 for long burst, or 1D4×10 MD for one full melee of continuous fire (each burst considered to be one attack regardless of the length); Payload: 1000 rounds (one short burst uses 10 rounds, long bursts 20, full bursts 40); Range: 2000ftNote: The Excalibur can NOT jump, leap, kick, or climb. It cannot pick up or carry object unless they are huge and can be balanced on the PBC arms. Maximum weight: 8 tons.2) TZ IV Gun Clusters (2): Placed on each side of the chest, just under the shoulder missile pods. Each of the two gun clusters contain the following:
(1) Laser, Damage: 2D6 MD, Range: 2000ft, Rate of Fire equal to pilot's hand to hand attacks per melee, Payload: Unlimited.
(1) 32mm Auto Cannon, Damage: 2D6 short burst, 4D6 long burst, 6D6 one full melee of continuous fire, Range: 4000ft, Payload: 240 rounds, 24 shells are fired per melee on a full melee burst, 12 in long burst and 6 in short burst.
(1) 180mm Grenade Launcher, Damage: 4D6 MD, Range: 4000ft, Rate of Fire is once per melee, Payload: 50 rounds.
(1) Flamethrower, Damage: 5D10 (normal damage - ineffective against any mecha), Range: 200ft, Rate of Fire is 2 per melee with a total of 50 blasts. NOTE: flames will ignite all combustible material; 40% chance of igniting gasoline tanks.3) Missile Launcher Pods: Mounted on each shoulder; Damage and range varies with missiles; Rate of Fire one at a time or volleys of 2 (counts as one attack); Payload: 12 short range guided missiles of choice in each missile launcher pod, for a total of 24.
4) Heavy Missile Pod: Mounted above the right shoulder; Damage and range varies with missiles; Rate of fire: individually or in volleys of 2; Payload: 6 medium range medium warhead missiles, manual reload, from sombody outside, requires the proper equipment and takes 6 melees.
5) Twin, Leg Missile Pods: mounted on each leg. Each pod (4) contains 3, small, short range missiles; Damage and Range vares with missiles; Rate of Fire: Individually or in volleys of 2; Payload: 3 per a pod, for a total of 12. Two pods are mounted on each leg.
6) Particle Beam Cannons, PBC-11: Compose each arm; Damage: 5D10 +25 MD; Range: 10,000ft; Payload: Unlimited; Rate of Fire: 4 maximum per melee.
Special Equipment: Searchlights, mounted above left shoulder, visible light and infrared; Range: 600ft; capable of 180 degree rotation and an arc of 90 degrees up and down.