Vehicle Type: Destroid
Crew: One or Two
MDC by Location:
Hands - 100 eachSpeed: 65mph
Arms - 150 each
Legs - 250 each
*Main Body - 250
Reinforced Crew Compartmant - 250
Missile Pods Mounted on Shoulders - 150 each
Gun Cluster - 75
Top Laser Turret - 25
Battle Mace - 50
GU-11 Gun Pod (optional) - 100
Note: No Head Unit
*Depleting the MDC of the main body shuts the Mecha completely down.
Height: 37ft
Width: 27ftLength: 20ft
Weight: 27.4 tons
Main Engine: DT-2004 Fusion Reactor; Output = 3200 SHP
Weapon Systems
1) Twin Barrel, ROV-10, Laser Turret: Mounted on top of the main body between shoulders like a tiny head; 360 degree rotation; Damage: 4D6 MD per blast; Payload: Unlimited; Range: 4000ftNote: The Gladiator can NOT jump, leap, or kick. It can climb if the structure can support its weight, and can pick up and carry up to 15 tons.2) Missile Launcher Pods: Mounted on each shoulder; Damage and range varies with missiles; Rate of Fire one at a time or volleys of 2 or 4; Payload: 12 short range guided missiles of choice in each missile launcher pod, for a total of 24.
3) Main Armament: TZ-IV Gun Cluster: Located in the heavily armored midsection of the body. Weapons include:
(1) Laser, Damage: 2D6 MD, Range: 2000ft, Rate of Fire equal to pilot's hand to hand attacks per melee, Payload: Unlimited.
(1) 32mm Auto Cannon, Damage: 2D6 short burst, 4D6 long burst, 6D6 one full melee of continuous fire, Range: 4000ft, Payload: 240 rounds, 24 shells are fired per melee on a full melee burst, 12 in long burst and 6 in short burst.
(1) 180mm Grenade Launcher, Damage: 4D6 MD, Range: 4000ft, Rate of Fire is once per melee, Payload: 50 rounds.
(1) Flamethrower, Damage: 5D10 (normal damage - ineffective against any mecha), Range: 200ft, Rate of Fire is 2 per melee with a total of 50 blasts. NOTE: flames will ignite all combustible material; 40% chance of igniting gasoline tanks.4) Optional Use of the GU-11 Gun Pod: Same weapon used by the Veritech Fighters, see Veritech Fighters for details.
5) Optional Hand to Hand with Battle-Mace: This is a large, 12 foot, reinforced, metal alloy mace or club. Well Balanced and specifically designed for the Gladiator; Damage: 1D6 MD is added to the normal 2D6 MD of a Gladiator's punch; Note: Mace can be thrown, Range: 200ft, Inflicts: 2D6.