Picking Locks:

The character knows the methods, techniques and tools for picking/opening, key and basic, tumbler type locks. It takes 1D6 melee rounds for each attempt to pick a lock. A failed roll means the lock holds; try again. Base Skill: 35% +5% per level of experience.

Pick Pockets:

An ability to remove items from a person without their being aware of it. If a pick pocket attempt fails, the item has NOT been removed and there is a 67% likelihood of the intended victim recognizing the intent of the action. Base Skill: 30% +5% per level of experience.

Sniper:

This skill represents special training in long-range rifle firing and marksmanship. The character must first have a semi-automatic rifle or bolt-action rifle skill, to which the sniper skill bonus of +2 to strike can be applied.

Tracking:

Visual tracking is the identification of tracks, and following the path of men or animals by the signs they leave on the ground and vegetation. Tracking is a precise art, requiring much practice. The skill includes the evaluation of tracks, indicating whether the person being tracked is loaded down with equipment, running, moving slowly (by measuring the space between steps), male, female, walking backwards, injured (staggered footprints), and so on. By this means, the tracker can estimate the person's rate of movement, apparent direction, the number of persons in the party, and whether the person knows he's being followed. Other methods of tracking require recognizing other, telltale signs, such as blood and other stains, broken and displaced vegetation, overturned rocks; litter such as cigarette butts, ration cans, candy wrappers, soiled bandages and remains of campfires, and even odours carried by the wind.
    Tracking also includes the recognizing of dangerous animals by their tracks, habits and feces. Likewise, tire tracks of vehicles can reveal much, such as size and type of vehicle, weight of load, etc.
    Counter-Tracking techniques are also known, such as covering one's trail; avoiding obvious pitfalls, such as littering, misdirection, parallel trails, and others.
    A failed roll means that the signs are inconclusive, vague or misleading. Additional signs must be found to verify or clarify (roll again). Three, consecutive, failed rolls means the tracker has completely lost the trail. Roll once every 40 yards when FOLLOWING a trail. Persons attempting to follow a skilled tracker are -20% in following his trail, if he is deliberately trying to conceal that trail (however, his rate of travel is reduced by half). Base Skill: 35% +5% per level of experience.

Wilderness Survival:

Techniques for getting water, food, shelter, and help, when stranded in wild forests, deserts or mountains. Characters without this skill will not be able to stay healthy for more than a day out in the wilderness area. Base Skill: 40% +5% per level of experience.


Espionage/Military 1
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