Mecha Combat

The following bonuses are in addition to the pilot's own hand to hand training and attributes, but apply ONLY when piloting the selected Mecha. These bonuses do not apply to the pilot's physical abilities when outside the Mecha.

Mecha Combat: Veritech

2 hand to hand attacks per melee (plus those of the pilot).
+3 to roll w/punch fall or impact, reducing damage by half.
Body flip/throw; 1D4 MD plus victim loses initiative and one attack that melee. Possible only in Battloid mode.
Kick attack.
+1 to strike.
+2 to parry and dodge in Battloid mode; +4 to dodge in Guardian mode; and +6 to dodge as Jet Fighter.
Critical strikes same as pilots hand to hand.
One additional hand to hand attack at level six.
One additional hand to hand attack at level eleven.
Damage:Punch 1D6 MD in Battloid mode
Punch 1D4 MD in Guardian mode
Body Flip/Throw 1D4 MD
Kick 1D6 MD
Stomp 1D4 MD (12ft or smaller)
Note: Can change modes at will without losing any attacks per melee.

Mecha Combat: Excaliber

2 hand to hand attacks per melee (plus those of thepilot).
+1 to roll w/punch fall or impact, reducing damage by half.
Body block/tackle/ram (roll to strike as normal).
+1 to strike.
+1 to parry and dodge.
Critical strikes same as pilots hand to hand.
One additional hand to hand attack at level six.
One additional hand to hand attack at level eleven.
Damage:Punch 1D6 MD
Body Block 1D4 MD
Stomp 1D4 MD (12ft or smaller)

Mecha Combat: Gladiator

3 hand to hand attacks per melee (plus those of thepilot).
+1 to strike and parry.
+2 to roll w/punch fall or impact, reducing damage by half.
Body block/tackle (roll to strike as normal).
Power punch; +4 MD.
Triple damage on natural 20.
Mace bonuses: +1 to strike, +2 to parry. These are in addition to all other hand to hand bonuses (only when battle mace is used).
Critical strikes same as pilots hand to hand.
One additional hand to hand attack at level five.
One additional hand to hand attack at level ten.
Damage:Restrained Punch/Slap 1D4 MD
Full Strength Punch 2D6 MD
Power Punch 2D6 +4 MD
Mace adds 1D6 MD to normal punch
Body Block/tackle 2D4 MD
Stomp 1D4 MD (12ft or smaller)
Tear or Pry with hands 1D4 MD

Mecha Combat 2
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