Mechanical Skills


Automotive Mechanics:

Ability to repair, rebuild, modify, and redesign conventional vehicles with internal combustion (gas) engines. Body work, turbine engines, and diesel truck engines, each require separate skills. Base Skill: 50% +5% per level of experience.

Aircraft Mechanics:

The understanding, abilityto repair, rebuild, modify and redesign conventional aircraft; including single and twin engine airplanes, fan jets, jets, fighter jets, helicopters and shuttle craft. The Veritech Fighter is not a conventional aircraft and does not apply. Base Skill: 45% +5% per level of experience.

Computer Repair:

Knowledge of the internal electronics of computers and related devices (terminals, printers, etc....). The character can attempt to repair, sabotage, or fix computers. Note that figuring out a repair problem requires one roll: the character must roll again before actually fixing it. No computer operation or programming skills are included; many computer repair personnel don't even know how to turn the machines on! Base Skill: 40% +5% per level of experience.

Locksmith:

The practices study of lock designs, and ability to repair, build, modify and "open" locks. The methods, techniques, and tools of lock picking include the old-style key and tumbler, combination, and modern electronic locking systems.Time Requirements: 1-4 melees to open an antiquated, key type lock; 1-6 minutes to open an elaborate tumbler type; 2-16 minutes to open a simple electronic lock (usually by patching in a bypass system); and 1-6 hours to break a complex, state-of-the-art electronic lock system, such as those used in high security and restricted areas.
    If an unsuccessful skill roll is made, the lock is not opened and the process must be repeated. If an attempt to open an electronic lock fails, roll to see if the lock has been irreparab damaged; 32% chance. If damaged, the lock CANNOT be opened. Base Skill: 25% +5% per level of experience. Special Bonus: Add a one time bonus of 5% if the Electronics Skill is also taken.

Mecha Mechanics:

A comprehensive knowledge andability to repair, build, and modify Mecha, including Destroids and Zentraedi battle pods and power armor. Veritech Fighters are not included; their transformable nature calls for additional training (see Veritech Mechanics). Base Skill: 40% +5% per level of experience.

Mechanical Engineer:

A training, understandingand knowledge of how machinery is designed, operated, built, and maintained. Characters can attempt to redesign, modify, sabotage, repair, or construct mechanical devices. The first percentage is how to operate/analyze/design machinery; the second is how to repair, construct or sabotage. Base Skill: 45% +5% per level of experience. Special Bonus: +5% to Locksmith skill and 5% to Surveillance Systems skill.

Veritech Mechanics:

A very specialized skill, dealing with the repair, building and modification of the unique, transformable Mecha. Base Skill: 30% +5% per level of experience.


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