Ancient Weapons
Each skill area provides combat training with a particular type of weapon. The result is hand to hand combat bonuses to strike and parry, but only when that weapon is used. Each WP counts as one skill. The character may select several WP. Note: Characters without a WP CAN use any weapon, but without bonuses.
WP Blunt: WP Chain: WP Knife: WP Sword:
Moderm Weapons These are areas of training and practiced skills with particular type of modern weapons. Each WP counts as one skill. Characters may have several WP Each provides a bonus to strike. Do not add these bonuses to your character's hand to hand or Mecha combat skill bonus to strike.A skill with any type of blunt weapon including mace, hammers, cudgels,
pipe, staff and clubs. Bonuses: +1 to strike
and parry at level one, add another +1 to strike and
parry at level four and +1 to parry at level
eight.
Includes ordinary lengths of chain, mace and chain, flail, nunchaku, etc. Bonuses: +1 to strike at level one, add
another +1 to strike and parry at level four and +1
to parry at level eight.
Combat skill with all types of knives. Bonuses: +1 to strike when thrown at level one, +1 to strike and parry at level two, +1 to parry at level five, +1 to strike at level six and again at level nine.
Combat skill with large and small swords. Bonuses: +1 to strike and parry at level one, an additional +1 to strike and parry at level four, and again at level eight.
WP Revolver WP Automatic Pistol WP Semi & Fully Automatic Rifle WP Rifle WP Sub-Machinegun WP Heavy WP Energy Pistol WP Energy Rifle Weapon Proficiencies provide the fllowing bonuses:
Aimed: +3 to strike (+4 with a revolver).
Burst: +1 to strike.
Wild: No bonus or penalty.
Training: Also enables the character to easily reload, disassemble, unjam, clean, and otherwise maintain the weapon. Recognizes weapon quality - 30% at level one and +6% per each level of experience. Add a bonus of +1 to strike for every THREE levels of experience beyond level one.