Advantages List


Next to every Advantage is a number, this number is subtracted from your total starting skill dice. You are allowed a maximum of 5D worth advantages. Also remeber that your starting skill dice is 7D; this number may not fall below 4D, so you may need to balance out advantages with disadvantages. Also, if you can think of any other advantages feel free to send them to me.

** This Advantage may not always be available to every character, unless otherwise stated.

Note: GM must approve the player's selection of any Advantages or Disadvantages made.

Affinity for Business (-2D): This character is a natural business man or woman. At the time of character creation only, the character receives 2D for ever 1D of skill dice allocated to bureaucracy, business, bargain, or value.
Ambidextrous (-2D): This character can use both their hands effectively, thus they suffer no off hand penalties. This character can also used pair weapons.
Attractiveness (-2D): This character is extremely beautiful/handsome, and receive a +1D bonus to any bargain, con, command, or persuasion rolls made against others of the opposite sex.
Combat Finesse (-3D): At the time of character creation only, the character receives 2D for ever 1D of skill dice allocated to the melee weapons, brawling and thrown weapons skills.
Contacts (-2D or -4D): This character has been around, and knows some pretty important people in various places (ie: underground organizations, businesses, etc). Some of this character's contacts might owe him/her favors (for the cost of two extra dice that is). This Character gets +2D to their Streetwise or Business skill (pick one).
Cultural Learning (-2D): At the time of character creation only, the character receives 2D for ever 1D of skill dice allocated to cultures, languages, or value.
Extra Money (-1D to -4D): This character gets some extra spending money during character creation, with no penalties such as the stole it or they are in debt. For -1D they get an extra 5,000 credits; for -2D they get an extra 15,000 credits; for -3D they get an extra 30,000 credits; and for -4D they get an extra 50,000 credits.
Extraordinary Hearing (-2D): The construction of this character's sound collectors (ears, usually), has increased his/her ability to distinguish between similar sounds, determine the direction of the source of those sounds, and pick up whispers from a distance. In game terms, this character gets +2D to any noise-based search skill checks.
Extraordinary Memory (-1D): This character can recall long ago events or esoteric facts with ease. In game terms, he/she gains +1D to any Knowledge-based skill roll.
Extraordinary Sight (-2D): The shape and genetic makeup of this character's eyes enables him/her to see three times as far as a normal member of his/her species. In game terms, this character adds +2D to all Perception or search rolls involving vision and can make all long-range attacks as if they were medium range.
Heightened Sense of Smell (-1D): This character has a highly developed sense of smell, getting +1D to scent-based search skill checks.
High tolerance for Alcohol (-1D): This character has a high tolerance for alcohol and usually can withstand the effects of drinking alcohol. They get a bonus of +1D to stamina checks when drinking alcohol or any other toxins.
** Infravision (-3D): Characters born with this enhanced visual acuity can see into the infrared spectrum, thereby sensing heat patterns.
Mechanical Aptitude (-3D): At the time of character creation only, the character receives 2D for ever 1D of skill dice allocated to any Mechanical skills.
Noble Birth (-2D): This character fell into luxury - born into a wealthy, perhaps noble, family. He/She wanted for nothing, attended the best schools, ordering servants around, and having everything he/she desired. The character begins play with double the amount of funds normally given to starting characters. They also might have the option of easily getting more money or borrowing it from their family.
Quick Draw (-2D): The character may draw a type of weapon (sword, rifle, blaster, and so forth) immediately (ie: it does not count as an action during a combat round. Note that this factor only applies only to a single weapon type. If you want your character to be able to quick draw a sword and a knife, he/she must take this factor twice (for a cumulative -4D penalty).
Sense of Direction (-1D): This character has a natural sense of direction and can't get lost if they know the way the came. They also can easily figure out which direction is North, South, East, and West. (Note: this only works on planets and inside buildings, ships, and the like - it doesn't apply to things like space travel of any kind.)
** Sixth Sense (-3D): This character has an innate danger sense. Fifty percent (1-3 on a roll of 1D) of the time an alarm goes off in his/her head when he/she comes within a few seconds of a dangerous situation. The GM rolls this check secretly and alerts the player when it's successful. This character also gets +1D to all Perception skills.
Special Balance (-3D): This character gets +2D to all actions involving climbing, jumping, acrobatics, or other actions requiring balance.
Stealthy (-2D): At the time of character creation only, the character receives 2D for ever 1D of skill dice allocated to the hide, search, and sneak skills.
Technical Aptitude (-3D): At the time of character creation only, the character receives 2D for ever 1D of skill dice allocated to repair-oriented Technical skills.
** Ultravision (-3D): Beings of many species have been born with abnormal sight organs. Those characters with ultravision have the ability to see into the ultraviolet spectrum.


To Disadvantages
Back
Back to Main Page