Gangrel
Home Planet: Unknown Appearance: They appear humanoid in most aspects, but often have animalistic features; they are usually quite rustic in dress and mannerisms Special Abilities: Frenzy: If a Gangrel becomes enraged the character receives a +2D bonus to Strength for purposes of causing damage while brawling (the character's brawling skill is not increased). The character also suffers a -2D penalty to all non-Strength attribute and skill checks. When trying to calm down from a frenzy while enemies are still present, the Wookiee must make a Moderate Perception Roll. The Gangrel suffers a -1D penalty to Perception and rolls a minimum of 1D for the check (therefore, while most Gangrel are in frenzy, they will normally have a roll of 6 with the their Wild Die to be able to calm down). Please note that this penalty applies to enemies. After all enemies have been eliminated, the character must only make an Easy Perception total (with no penalties) to calm down. Gangrel player characters must be careful when using Force points while in frenzy, or they will most likely earn a Dark Side Point. The use of the Force Point must be wholly justified not to incur a Dark Side Point. Story Factors: Animal Features: Gangrel become increasingly animal-like each time they frenzy. - the player of a Gangrel character must pick a new animal feature each and everytime the character does so. As Gangrel age, they increasingly resemble that which they truely are - Beasts. Move: 10/12 (normal), 13/15 (wolf), 11/13 (bat)
Attribute Dice: 12D
Dexterity: 3D/5D
Knowledge: 1D/3D
Mechanical: 1D/3D
Perception: 2D/4D+2
Strength: 2D/4D
Technical: 1D/3D
Animal Shape: Gangrels have the natural ability to transform into wolves and bats. However, each time they transform they must expend one character point to be able to use this ability (unless the Gangrel is Force-Sensitive). Also note that during the transformation the take on the statistics of their animal form (both negative and positive modifiers). The Transformation process takes one round; and upto 50lbs. of the equipment they are carrying will disappear with the transformation, but will return when the character reverts back to normal form.
Wanderlust: Gangrel do not like to stay in one place for any extended period of time. Usually, the first opportunity that they get to move on, they take.
Size: 1.5-2 meters tall