Dexterity Skills


    Dexterity is measure of your character's eye-hand coordination and balance. Characters with a high Dexterity are good shots, can dodge blaster bolts, can walk balance beams with ease and can make good pick-pockets. Characters with a low Dexterity are clumsy.



Archaic Guns
    Time Taken: One round.
    Specialization: Indicates a specific kind or model of archaic gun - black powder pistol, matchlock, musket, wheelock.

    Archaic guns is a "ranged combat" skill used to fire any primitive gun, including black powder pistols, flintlocks and muskets. Normally, only characters from primitive-technology worlds will know this skill.



Blaster
    Time Taken: One round.
    Specializations: A specific type or model of character-scale blaster weapon - blaster pistol, heavy blaster pistol, blaster rifle, BlasTech DL-44, hold-out blaster.

    Blaster is a "ranged combat" skill used to shoot blaster weapons that can be held and carried by a character. Blaster covers everything from tiny hold-out blasters to large repeating blasters. Other blaster types include sporting blasters, blaster pistols, heavy blaster pistols, and blaster rifles used by stormtroopers.
    Don't use blaster to fire fixed blasters or multicrew weapons (use blaster artillery), weapons mounted on vehicles (use vehicle blasters), or starship weapons (use capital ship gunnery or starship gunnery, both Mechanical skills).



Blaster Artillery
    Time Taken: One round or longer.
    Specializations: The particular type or model of artillery - anti-infantry, anti-vehicle, Golan Arms DF.9, surface-to-space, surface-to-surface.

    Blaster artillery is the "ranged combat" skill that covers all fixed multi-crew heavy weapons, such as those used by the Rebel Alliance at the Batle of Hoth and the fixed ion cannons fired from a planet's surface.
    The time taken to use this skill is often one round. However, certain kinds of artillery have a "fire rate," which indicates how many times a round that weapon can be used. For example, the anti-vehicle laser cannon used on the Hoth can only be used once every other round (fire rate: 1/2), but the anti-infantry battery can fire up to twice per round (fire rate: 2).



Bowcaster
    Time Taken: One round.

    Bowcaster is a "ranged combat" skill that reflects the user's proficiency at firing the unusual Wookiee bowcaster. This weapon requires great strength and is normally only used by Wookiees.



Bows
    Time Taken: One round.
    Specializations: Specific type or model bow - crossbow, long bow, short bow.

    Bows is a "ranged combat" skill covering all bow-type weapons, including short bows, long bows and crossbows (excluding bowcaster, bowcaster is a separate skill). Bows are normally only found on low-technology worlds, so this skill is fairly unusual.



Brawling Parry
    Time Taken: One round.
    Specializations: Style of brawling being parried when unarmed and avoiding a brawling or melee attack - boxing, martial arts.

    Brawling parry is a "reaction skill" used to avoid being hit by a brawling or melee combat attack if you're unarmed. Brawling parry is used to hold one's ground yet avoid or block a hand-to-hand combat attack.



Dodge
    Time Taken: One round.
    Specializations: Kind of ranged attack to be dodged - energy weapons, grenades, slugthrowers, missile weapons.

    Dodge is a "reaction skill" used to avoid any ranged attack, including blaster fire, grenades, bullets and arrows. Characters using this are doing whatever they can do to dodge the attack - slipping around the corner for cover, diving behind cargo containers, dropping to the ground, or any other maneuvers to avoid geting hit.



Firearms
    Time Taken: One round.
    Specializations: Type or model firearm used - pistols, rifles, machine guns.

    Firearms is the "ranged combat" skill used to for all guns which fire bullets, including pistols, rifles, machine guns, assault rifles and any other firearms. (Firearms doesn't include very primitive guns, which are covered under archiac guns.)



Grenade
    Time Taken: One round.
    Specializations: Kind or model of grenade - thermal detonater, anti-vehicle grenade.

    Grenade is the "ranged combat" skill to throw grenades. Success means the grenade hits the location it was thrown to. Failure means it lands somewhere else.
    This skill covers throwing other objects like rocks and balls.



Lightsaber
    Time Taken: One round.

    Lightsaber is the "melee combat" skill used for the lightsaber, the weapon of the famed Jedi Knights.
    While a very powerful weapon, a lightsaber is dangerous to an unskilled user - if an attacking character misses the attack difficulty number by 10 or more points, them the character has injured themself with the weapon and rolls damage against their own Strength.
    Lightsaber can also be used as a "reaction skill" to parry brawling, lightsaber and melee combat attacks. Jedi Knights can parry blaster bolts with a lightsaber, but that's only because they have the lightsaber combat Force power; its very, very difficult for a character without the power to parry blaster shots.



Melee Combat
    Time Taken: One round.
    Specializations: Specific type of melee weapon - swords, knives, axes, vibroblades, vibro-axes.

    Melee combat is the "melee combat" skill used for all hand-to-hand weapons (except a lightsaber, that's a separate skill). Melee weapons include vibro-axes, force pikes, gaderffii sticks, clubs, bayonets and even impromptu weapons like chairs and blaster butts.



Melee Parry
    Time Taken: One round.
    Specializations: Type of melee weapons used - lightsabers, knives, clubs, axes, vibroblades.

    Melee parry is the "reaction skill" used if a character has a melee weapon and is attacked by someone with melee combat, brawling, or lightsaber attack. (Melee parry can't be used to parry blaster attacks - thats dodge.)



Missile Weapons
    Time Taken: One round or longer.
    Specializations: Type or model missile weapons - concussion missile, grenade launcher, Golan Arms FCI flechette launcher, power harpoon.

    Missile weapons is the "ranged combat" skill used to fire all types of missile weapons, including grappling hook launchers, grenade launchers, and personal proton torpedo launchers.



Pick Pocket
    Time Taken: One round.

    Characters use pick pocket to pick the pockets of others, or to palm objects without being noticed.
    When a character makes a pick pocket attempt, the victim makes an opposed search or Percepion roll to notice it.



Running
    Time Taken: One round or more.
    Specializations: Long distance, short sprint.

    Running is the character's ability to run and keep his balance, especially in dangerous terrain. The running difficulty is based on the kind of terrain being crossed and how fast the character moves.



Thrown Weapons
    Time Taken: One round.
    Specializations: Specific kind of thrown weapon - knife, spear, sling.

    Thrown weapons is a "ranged combat" skill used whenever a character employs a primitive thrown weapon, including thrown knives, slings, throwing spears and javelins.



Vehicle Blasters
    Time Taken: One round.
    Specializations: Type or model of vehicle-mounted blaster - heavy blaster cannon, heavy laser cannon, light blaster cannon, light laser cannon, medium blaster cannon, medium laser cannon.

    Vehicle blasters is the "ranged combat" skill used to fire vehicle-mounted energy weapons, especially those that are speeder or walker-scale. Vehicle blasters can also be used to fire speeder or walker-scale weapons mounted on starships.


Back
Back to Main Page