Mechanical stands for "mechanical aptitude" and represents how well a character can pilot vehicles and starships and operate the various systems on board. It also reflects how well the character handles live mounts, like banthas and tauntauns. A character with a high Mechanical attribute is going to take naturally to driving landspeeders, flying cloud cars and piloting X-wings and ships like the Millennium Falcon. A character with a low Mechanical attribute has a lot of minor accidents. This skill allows characters to pilot primitive Orion-style ships and other basic starship designs. While these vehicles are seldom used in settled areas, they can be encountered on frontier worlds or planets that have just developed space travel on their own. Starship pilots use astrogation to plot course from one star system to another. Beast riding represents a character's ability to ride any live mount. Unlike vehicles, animals sometimes resist orders from their riders. Each animal has an orneriness code. When a character mounts a riding animal, the character makes an opposed roll against the animal's orneriness code. If the character rolls higher than the animal, it does as he/she wishes. If the animal rolls higher, it may disobey or harm the rider. Capital ship gunnery is the "ranged combat" skill that covers the operation of all capital-scale starship weapons, including turbolasers, ion cannons and tractor beams. Capital ship piloting covers the operation of large combat starships such as Imperial Star Destroyers, Carrack-class cruisers, Corellian Corvettes and Mon Cal cruisers. Capital ships normally require huge crews for efficient operation, and thus the skill emphasizes both quick reflexes and disciplined teamwork. Capital ship piloting can be used for a starship dodge - a "reaction skill" - to avoid enemy fire. Characters use this skill when operating shields on capital-scale starships, both military and civilian. These shields normally require large, coordinated crews for efficient operation. Communications represents a character's ability to use subspace radios, comlinks and other communications systems. While operating communication devices is normally a very easy task, the difficulty numbers are higher when the skill is used to descramble enemy codes and find enemy trasmission frequencies. Characters may also use communications to send or receive a signal through natural hazards which disrupt communications, such as a gas cloud, heavy magnetic fields or locations with high metal content. Ground vehicle operation covers primitive wheeled and tracked land vehicles, including Jawa sandcrawlers, the Rebel personnel transports on Yavin IV, personal transportation cars and bikes, and cargo haulers. Some military vehicles - such as the Empire's Juggernaut and PX-4 Mobile Command Base - also utilize wheel-or track-technology. Hover vehicles generate a cushion of air for travel - hover vehicle operation enables characters to pilot these vehicles. Hovercraft are generally unwieldy, but they are used on many primitive worlds and are sometimes used for specific military applications. They are also used on planets with unusual gravitational fluctuations or other quirks which interfere with repulsorlift operation. This skill represents a character's skill at using jet packs. Since these back-mounted packs rely on pulling in surrounding atmosphere and mixing it with regulated amounts of fuel, they can only be operated within atmospheres. Characters with jet pack operation gain no bonuses when operating "rocket packs," which use the rocket pack operation skill. Powersuits are devices which enhance a person's natural abilities through servo-mechanisms and powered movement. These suits are often used for construction or cargo movement work where industrial droids are neither practical nor desirable. This technology has also been adapted to the zero-gee stormtrooper (spacetrooper) battle suits. The character knows how to operate common repulsorlift (or "antigrav") craft, including landspeeders, snowspeeders, T-16 skyhoppers, cloud cars, airspeeders, speeder bikes, skiffs and sail barges. This skill reflects the character's ability to use personal, self-contained rocket packs. Since these backpack units contain all the chemical thrust components for propulsion and maneuvering, they can be used in zero, low or high atmosphere conditions. Characters with rocket pack operation gain no bonuses when operating "jet packs," which use the jet pack operation skill. Characters with this skill can operate various kinds of sensors, including those that detect lifeforms, identify vehicles, pick up energy readings, and make long-distance visual readings. Sensors covers everything from portable hand scanners to the huge sensors arrays used on capital ships and in military bases. Space transports is used to pilot all space transports: any non-combat starship, ranging from small light freighters and scout ships to passenger liners, huge container ships and super transports. Transports may be starfighter-or capital-scale. Starfighter piloting is used for all combat starfighters, includg X-wings, Y-wings, A-wings, and TIE fighters. Starship gunnery is the "ranged combat" skill that covers all starfighter-scale weapons, including laser cannons, ion cannons, concussion missiles, and proton torpedoes. Starfighter-scale weapons may be mounted on both starfighter-scale ships and capital-scale vessels. Starship shields is the skill used to operate shields on all starfighter-scale ships. The difficulty of the roll is determined by how many fire arcs the character is trying to raise shields over. Starship shields can be used to bring up shields - a "reaction skill" - to block enemy fire. Swoops are dangerously fast, difficult to pilot vehicles which combine a typical repulsorlift engine with an ion engine afterburner for unbelievable performance. Swoop operation reflects a character's ability to successfully fly what is little more than a powerful engine with a seat. A character with this skill can pilot AT-ATs, AT-STs, personal walkers and other types of walkers.
Archaic Starship Piloting
Time Taken: One round or longer.
Specializations: Particular ship type or class - Delaya-class courier, Corellian solar sails, Coruscant-class heavy courier.
Archaic starship piloting can be used for a vehicle dodge - a "reaction skill" - to avoid enemy fire.
Astrogation
Time Taken: One minute when your position is known and your following a commonly-travelled jump route for which hyperspace coordinates have already been calculated (can be reduced to one round in emergencies). A few hours when your position is known, but your destination is one to which you have not travelled before and the nav computer must calculate coordinates. One day when you must take readings to determine your ship's current position and then compute hyperspace coordinates.
Specializations: Specific trade route - Kessel Run, Tatooine to Coruscant, Corellian Run Trade Route.
Beast Riding
Time Taken: One round or longer.
Specializationsbanthas, Cracian thumpers,
dewbacks, tauntauns.
Capital Ship Gunnery
Time Taken: One round.
Specializations: Weapon type or model - concussion missiles, gravity well projectors, ion cannons, laser cannons, proton torpedoes, tractor beams, turbolasers.
Capital Ship Piloting
Time Taken: One round or longer.
Specializations: Type or class of capital ship - Imperial Star Destroyer, Victory Star Destroyer, Nebulon-B frigate.
Capital Ship Shields
Time Taken: One round.
Communications
Time Taken: One round.
Specializations: Type or model of communications unit - comlink, subspace radio.
Ground Vehicle Operation
Time Taken: One round or longer.
Specializations: Type or model ground vehicle - Compact assault vehicle, Juggernaut.
Ground vehicle operation is seldom needed on modern worlds - where repulsorlift vehicles are very common - but this primitive technology is often used on low-tech worlds.
Ground vehicle operation can be used for a vehicle dodge - a "reaction skill" - to avoid enemy fire.
Hover Vehicle Operation
Time Taken: One round or longer.
Specializations: Type or model hover vehicle - hoverscout.
Hover vehicle operation can be used for a vehicle dodge - a "reaction skill" - to avoid enemy fire.
Jet Pack Operation
Time Taken: One round.
Jet pack operation can be used as a "reaction skill" to avoid enemy fire.
Powersuit Operation
Time Taken: One round or longer.
Specializations: Particular kind or model powersuit - spacetrooper armor, servo-lifter.
Powersuit operation can be used as a "reaction skill" to dodge enemy fire.
Repulsorlift Operation
Time Taken: One round or longer.
Specializations: Type or model repulsor vehicle - XP-38 landspeeder, Rebel Alliance combat snowspeeder.
Repulsorlift operation can be used for vehicle dodge - a "reaction skill" - to avoid enemy fire.
Rocket Pack Operation
Time Taken: One round or longer.
Rocket pack operation can be used as a "reaction skill" to dodge enemy fire.
Sensors
Time Taken: One round or longer.
Specializations: Type or model scanner - hand scanner, med diagnostic scanner, heat sensor.
Some scanners have die code bonuses - these extra dice are added when characters roll their sensors skill.
Space Transports
Time Taken: One round or longer.
Specializations: Type or model transport - YT-1300 transport, Gallofree medium transport, Corellian Action VI transport.
Space transports can be used for a starship dodge - a "reaction skill" - to avoid enemy fire.
Starfighter Piloting
Time Taken: One round or longer.
Specializations: Type or model starfighter - X-wing, TIE/In, TIE interceptor, Z-95 Headhunter.
Starfighter piloting can be used for a starship dodge - a "reaction skill" - to avoid enemy fire.
Starship Gunnery
Time Taken: One round.
Specializations: Specific type or model weapon - concussion missiles, ion cannons, laser cannons, proton torpedoes, turbolasers.
Starship Shields
Time Taken: One round.
Swoop Operation
Time Taken: One round or longer.
Swoop operation can be used for a vehicle dodge - a "reaction skill" - to avoid enemy fire.
Walker Operation
Time Taken Specializations: Particular kind of walker - AT-AT, AT-ST, AT-PT.
Walker operation can be used for a vehicle dodge - a "reaction skill" - to avoid enemy fire.