Strength Skills


    Strength represents a character's physical strength, endurance and health. Characters with a high Strength can lift heavy objects, push themselves for days without rest and are good at resisting disease and injury. A character with a low Strength gets winded very easily.



Acrobatics
    Time Taken: One round.
    Specialization: Specific style or technique - Trapeze artist, tightrope walking, tumbling.

    This is the skill of tumbling, jumping, and other complex movements. This skill is often used in sports and athletic competitionsm or as part of a dance. Characters making acrobatics rolls can also reduce falling damage. The difficulty is based on the distance fallen.



Brawling
    Time Taken: One round.
    Specialization: Specific brawling style - boxing, martial arts.

    Brawling is the "melee combat" skill used for fighting hand-to-hand without any weapons. Most creatures have a good brawling skill.



Climbing/Jumping
    Time Taken: One round.
    Specialization: Climbing, jumping.

    Use this skill when a character attempts to climb a tree, wall or cliff, leap a wide gap, or jump up and grab an outcropping.



Lifting
    Time Taken: One round.

    Lifting is a character's ability to lift heavy objects; it's also the character's ability to carry something for a long time. The difficulty depends on weight of the object and how long it will be carried.



Stamina
    Time Taken: Stamina check are made when characters exert themselves over long periods of time.

    Stamina checks reflect that a character is being pushed to his or her physical limits. They should be called for once in a while to show the strain on a character; only require them when a character does something out of the ordinary.
    Whenever a character fails a stamina roll he/she is fatigued; all actions are -1D for every stamina check failed until the character rests for as long as he/she exerted himself/herself.



Swimming
    Time Taken: One round to several minutes or hours.

    This skill represents the character's ability to stay afloat in aquatic environments - lakes, oceans, flooding rivers and luxury starliner swimming pools. Swimming difficulties are determined by the water conditions: the starliner pool is Very Easy, while a roaring river might be Very Difficult.
    When a character fails a swimming check, he/she begins to drown. Roll 2D at the beginning of each round; if the total is less than the number of rounds that character has been drowning, the character drowns and dies. Characters can attempt other actions while drowning at a -3D penalty. Characters who are drowning may attempt to save themselves once per round. They must make a swimming total at one level of difficulty higher than the one in which they failed their swimming roll (the character doesn't suffer the -3D penalty when making this roll).


Back
Back to Main Page