Electrical Engineer


Attribute Requirements: IQ-7; high PP is prefered, but not required.

OCC Skills:
Electrical Engineering (+15%)
Read Sensory Instraments (+5%)
Computer Operation (+10%)
Computer Repair (+15%)
Mecha Electronics (+20%)
Advanced Mathematics (+10)

Other Skills: Select 16 other skills.
Communications: Any (+5%)
Domestic: Any
Electrical: Any (+10%)
Espionage: None
Mechanical: Any (+5%)
Medical: First aid only
Physical: Any
Pilot: Any
Pilot Related: Any (+5%)
Science: None
Technology: Computer and photo skills only. (+10%)
WP: Any

Authorized Clearance Upon Assignment:

Any land vehicle, aircraft or Destroid (if the character has the piloting skills required), additional tools, access to a garage and/or laboratory, superior equipment, space suit, combat body armor and weapons.

Standard Equipment:

Mini-tool pack, portable tool box and tools, wrist radio (short range - 8 miles), uniform, work clothes, protective goggles, binoculars, 3 signal flares, air filter, Gieger counter, flashlight and utility belt.

Monthly Wages:

2000 credits per month for enlisted men/women at levels 1-5, 6th level and higher - 2600 credits per month. Officers and specialists (IQ bonus or 12th level and up) - 3400 to 4800 credits per month. Freelance agents can get anywhere from 2000-5000 credits per month depending on skill level and need. Zentraedi and human rebels often need electrical engineers and may but their services in barter for gold, gems, weapons, or other goods or favors usually worth two or three times times the freelance rate. Only the mechanical engineer is valued more.

Personal Savings:

5D6 x 100 credits


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