Attribute Requirements: IQ-7; high PP is
prefered, but not required.
OCC Skills:
Other Skills: Select 16 other skills., at least 2 must be mechanical. Authorized Clearance Upon
Assignment: Standard Equipment: Monthly Wages: Personal Savings:
Mechanical Engineering (+20%)
Mecha Mechanics (+20%)
Weapon Systems (+10%)
Pilot Automoile (+10%)
Computer Operation
Communications: Any
Domestic: Any (+5%)
Electrical: Any (+5%)
Espionage: None
Mechanical: Any (+15%)
Medical: First Aid or Paramedic (counts as 2 skills) only
Physical: Any
Pilot: Any (+10%, ground vehicle; +5%, aircraft)
Pilot Related: Any
Science: Mathematics Basic and Advanced only
Technology:
Computer and Photo only. (+5%)
WP: Any
Any land vehicle, aircraft
or Destroid (if the character has the piloting skills
required), additional tools, access to a garage
and superior equipment, space suit, combat body armor and weapons.
Mini-tool
pack, portable tool box and tools, wrist radio (short
range - 8 miles), uniform, work clothes, protective
goggles, binoculars, 3 signal flares, air filter,
Gieger counter, flashlight and utility
belt.
2000 credits per
month for enlisted men/women at levels 1-5, 6th level
and higher - 2600 credits per month. Officers and
specialists (IQ bonus or 12th level and up) - 3400 to
4800 credits per month. Freelance agents can get
anywhere from 2200-6000 credits per month depending
on skill level and need. Zentraedi and human rebels
often barter in gold, gems, weapons, or other
goods or favors usually worth two or three times that.
6D6 x 100
credits